=========================== FCNPC Exception Handler ============================
Address: 0x77e34982
Registers:
EAX: 0x4fc444 - EBX: 0x61af - ECX: 0x0 - EDX: 0x34
ESI: 0x474f4c41 - EDI: 0x474f4c41 - EBP: 0x19f358 - ESP: 0x19f34c
Stack:
0x0: 0xe730ea8 - 0x4: 0x61af - 0x8: 0x37cbbc4 - 0xC: 0x19f498 - 0x10: 0x77e3a140 - 0x14: 0x61af
0x18: 0x8b00bf82 - 0x1C: 0x0 - 0x20: 0xe730ea8
Information:
System: Windows
SA-MP: 0.3.DL R1
FCNPC: 2.0.10
Functions:
FUNC_CPlayerPoolDeletePlayer: 0x466550
FUNC_CPlayerKill: 0x485020
FUNC_CPlayerEnterVehicle: 0x485670
FUNC_CPlayerExitVehicle: 0x485790
FUNC_CPlayerSpawnForWorld: 0x487730
FUNC_GetVehicleModelInfo: 0x4892a0
FUNC_CConsoleGetIntVariable: 0x490c80
FUNC_ClientJoin_RPC: 0x497ef0
Pointers:
VAR_ServerAuthentication: 0x4fc470
VAR_NetVersion: 0xfde
Offsets:
OFFSET_RemoteSystemManager: 0x33c
OFFSET_RemoteSystemSize: 0xcb8
OFFSET_RemoteSystemConnectMode: 0xcb0
OFFSET_RemoteSystemUnknown: 0xcb5
Callbacks:
FUNC_CGameModeOnPlayerGiveDamage: 0x46f050
FUNC_CGameModeOnPlayerTakeDamage: 0x46efd0
FUNC_CGameModeOnPlayerWeaponShot: 0x46f640
FUNC_CGameModeOnPlayerStreamIn: 0x46ebc0
FUNC_CGameModeOnPlayerStreamOut: 0x46ec30
FUNC_CGameModeOnGameModeExit: 0x46da90
=========================== FCNPC Exception Handler ============================